In this the first in a new series featuring the Madboyz from the bygone days of Rogue Trader, we look at the Frantiks. First, let’s analyze what a madboy is.
In the days of Rogue Trader the madboyz mob is defined thus:
So, you see, the unpredictable nature of this unit, caused a lot of heartache, despair, and joy to the controlling player. There were 10 different mood types of Madboyz, each with their own quirks. Occasionally, you would have to roll a D10 to see if the unit’s mood had changed. (If a friendly unit within 6” of them charged or routed for example.) Once mood was determined, you would roll on the corresponding “mood chart” to see what the unit did that turn. Later on in 3rd edition, there were simplified rules for a unit of Madboyz.
This was the mood chart for “Frantik” behaviour.
Next week we will look at how you would use them in a game of 5th edition.